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Based in Gdańsk area (Pomorskie), Poland

Mikołaj Dereszewski

Senior Unity Developer · Tech Lead — XR, Rendering, Multiplayer

Nine years building real-time systems — headsets, consoles, and live streams watched by millions.

00Profile

Summary

Unity developer with ~9 years of professional experience (since 2017), specialised in XR, rendering/tech art and multiplayer. Shipped titles on iOS/Android, Steam, PlayStation, Xbox, Nintendo Switch, Meta Quest and live on Twitch. Led teams as CTO and Tech Lead, owning architecture, tooling and production pipelines end-to-end. Regular conference and meetup speaker in the Tricity gamedev community.

01Toolkit

Skills

Languages

C#C++HLSL

Engine & rendering

UnityURPHDRPShader GraphCinemachineProfilerGPU optimisationShaders & tech artCode architecture

XR

Meta QuestOculus SDK / OpenXRSteamVRApple Vision ProHand trackingBiosensor (HRV) integration

Multiplayer & backend

PhotonElympics (server-authoritative)FirebaseGoogle CloudFMETP video streaming

Platforms shipped

iOSAndroidSteamPlayStation 4/5XboxNintendo SwitchMeta QuestTwitch

Tooling & process

Custom Unity editor toolsProduction pipelinesGitSVNPlastic SCMJiraXcodeIronSourceAgileWaterfall
02Career

Experience

  1. Tech Lead

    Tech Lead

    RevoCure · Present

    VR + mobile training platform for cognitive and motor skills, used in sports and therapy.

    • Lead developer of RevoCure VR on Meta Quest 3: an exercise library covering concentration, reflexes, memory, balance and motor skills, plus relaxation and HRV-sensor-driven breathing training.
    • Built the headset ↔ companion-app link for tele-training: live video stream from the VR session, remote exercise control and voice contact for the caregiver or coach over a local network (FMETP), with results history and range-of-motion and biometric analytics in the mobile app.
    • Own the device fleet: pre-configure and ship Quest 3 headsets to clients, including deployments under Meta for Work.
  2. Senior Unity Developer

    Yellow Dot Games · Gdańsk · Jan 2025 – Present

    Independent studio behind the co-op series Let's Cook Together and Them Bombs (1M+ downloads).

    • Ported Let's Cook Together 2 (2–4 player co-op; Steam, Xbox, Switch) to PlayStation and took it through certification and release, then handled post-launch support and bug fixes across all platforms.
    • Refactored the legacy codebase of Them Bombs (iOS/Android, a 2017 title with 1M+ downloads), then designed and implemented a new monetisation model and new mechanics on the refactored base.
  3. Unity Tech Lead

    Tech Lead

    Le Polish Bureau (a UNIT9 company) · Łódź (remote) · Jan 2023 – Dec 2024

    Creative-tech studio (30+ engineers) delivering interactive campaigns for global brands.

    • Led the Unity team on fixed-deadline client productions: owned solution architecture, tool and pipeline choices, estimation, code review and developer supervision.
    • George Orwell's 1984 (Twitch × Audible, 2024): a real-time game played live by three UK streamers with a 1.6M combined audience, where viewers solved puzzles through chat across three 2-hour streams. The campaign generated 3.5M minutes watched and 34K chat messages and took the audiobook to #1 on Audible. Integrated AI-generated visuals into the live experience.
    • Far Cry 6: The Lion's Den (Twitch × Audible × Ubisoft, 2023): an escape-room experience set in Antón Castillo's throne room, built in HDRP with Cinemachine and played across five live streams with chat-driven puzzle solving.
  4. Lead Unity Developer

    Win Me · Warsaw (remote) · Dec 2022 – Jul 2023

    • Lead designer and developer of the mobile skill games inside the Win Me lifestyle app (iOS/Android): a server-authoritative single-player leaderboard and PvP online tournaments built on the Elympics framework.
  5. CTO

    CTO

    Flint Arts · Gdańsk · Feb 2021 – Nov 2022

    Game studio within the Flint group; main project Nightclub Manager: Violet Vibe (Steam, co-developed with True Games).

    • Set technology direction and production tooling for the studio, and personally implemented the most complex systems of Nightclub Manager: Violet Vibe, a first-person management sim.
    • Built Unity editor plugins used across the whole Flint group to automate production processes and support programmers, artists and designers.
    • Led and mentored the programming team, ran code reviews and organised internal knowledge-sharing.
    • Shipped Aquarist Simulator VR (Steam, 2022), a VR port of the aquarium-building simulator.
  6. Unity Developer

    Flint Tech (Flint Systems) · Gdańsk · Jun 2019 – Jan 2021

    Producer of VR training simulators and business XR applications.

    • Developed XR business apps, training simulators and games, including Triage VR (2019–2020), a VR training program for paramedics covering first aid and pre-medical triage in mass-casualty incidents.
  7. Unity Developer

    BoomBit · Gdańsk · Dec 2017 – May 2019

    • Developed mobile racing and hypercasual games for iOS and Android at a publicly listed mobile publisher.
03

Talks & Community

  1. Applying generative AI in the George Orwell's 1984 Twitch production

    AI Creative Fest · June 2024

  2. "Games & Beyond"

    Games & Visuals Trójmiasto #2 · Jan 2024

  3. "Mathematics: unexpected uses of seemingly arcane knowledge"

    Games & Visuals Trójmiasto #13 · Jan 2025

    On maths for gameplay, graphics and effects.

  4. Co-organiser and speaker

    3cityVR · Ongoing

    The Tricity XR creators' meetup.

  5. Lecturer and project-class instructor

    .NET student group, Gdańsk University of Technology · 2017 – 2019

04

Education & Languages

  1. B.Eng. (inż.) in Computer Science

    Collegium da Vinci, Poznań · 2018 – 2022

    Part-time programme.

    • Thesis: a browser catalogue of PBR materials authored in Substance Designer, rendered through a GLSL shader written from scratch.
  2. Languages

    • Polish — native
    • English — professional working proficiency
05Selected work

Featured projects

A few things worth looking at. The full list lives on the portfolio page.

06Get in touch

Contact

Open to tech lead and senior engineering work in XR, rendering and real-time multiplayer. The fastest way to reach me is email.

mikolaj.dereszewski@gmail.com
(+48) 660 364 227
Gdańsk area (Pomorskie), Poland